February 12, 2017

Impact Any Problem Like a Designer


This morning I was asked if I approach design management (the emergent term for the application of design to organizations to engage complex problems) as an architect or as a communications designer. It was a little hard to answer is because the answer squarely falls into the domain of neither and both. While I believe whole heartedly in a non-disciplinary approach to design, if it is necessary to specify a form of design practice and theory, it is important to recognize that these fields exist on a gradient. Over the last 15 years of research and practice in design and urban planning, I have developed a systematic approach to structure problems and interventions across this gradient and have developed a simplified conceptual model in response to demands.

Illustrated above, I look at all problems as fitting somewhere within the above structure - wherein a problem might be defined by thought and language (sign), by tangible products and interfaces (object), by spatial context (environment) or by large scale invisible systems such as formal law and culture (culture can be considered another expression of law).  So for example, if you are attempting to solve a big problem like poverty, it exists in all sections because poverty is contextual, has artifacts, and there are many existing specific words and images that are used to communicate the idea of poverty. Whereas a problem that is very well defined, like the design of a toaster, will most likely sit squarely in the domain of objects.

At Carnegie Mellon University, I was introduced to Richard Buchanon's theory on the Four Orders of Design, which was very similar to my own model, but we maintain very different objectives and I found his model is harder to operationalize.  Buchanon does have other variations,  and additional work on operationalization has been pursued by Golsby-Smith.  There are additional models out there and while I find it validating and interesting to look at their models, my own approach emerged from the field. It is not informed by these other works, I point them out merely because they exist, and I find these other frameworks are missing a critical component, the people.

Within my framework, the most important characteristic is the recognition of dispositions held by people who occupy each conceptual frame. Without people - there is no framework.  There are no objects or contexts without people - there is also no design or strategy - people are the scaffolding of everything.  Consequently, I do not consider this framework as universal, but is thus far, a model that has arisen organically through various design interactions with people, technologies, and spaces.

Yet people are highly complex. I cannot manage to engage all people in every project on every level, and therefore I have created over the years a simple heuristic to note critical attributes of people within a project which will determine the project outcome.  All stakeholders in a project have, want, or lack resources (for their interest or mine), they likewise all hold a unique vision for their lives and the project outcome, along with specific objectives, beliefs, expectations, and baggage from prior experiences. I cannot juggle all these balls for every person at one time, but I do attempt to establish an sense of organizational structure between different actors and their unique attributes.

The Difference of Design in Organizations
Lets imagine an international company hires me with a big problem phrased as a simple request, "how do we become the leader in our industry?"  When companies have approached me before, they have already conducted many of the preliminary SWOT assessments and strategy planning sessions. Perhaps they have utilized a more traditional business management strategy, but found the problem too sprawling to meet the discrete demands... for example, it is impossible to identify and validate appropriate benchmarks if the problem itself is poorly defined. Driven by market research, they believe they should offer the same technologies or assets as their competitors. Yet it makes no logical sense to mirror competitor if you want to be the industry leader. It is important to do something new - but what and how?

Using the Framework to Generate the Big Picture
As a complex problem, I will work at all levels of the framework. In the case of robotics, I will take this problem and build a detailed understanding of their robots (the object).  I will look at all documentation, branding, communications, and language used in relation to their robots (sign). I will go into the facilities where the robots are used and spend time understanding the relationship between the robots and the Environment. I will also look at sales trends, labor laws, social movements, international trade agreements, and latent technology trends (perhaps also concerning language, objects, environments) to capture a big picture understanding of the robots in relation to some invisible systems that shape the future of the company.

Digging Deep into the Social Terrain
In this process, however, I have left out the most important component: the people.  Who is talking about the robots? Who is listening? Where are they? When customers purchase the robots, what are they saying? How do they represent their needs?  In the environmental context, who works with the robots and how?  How do those people exchange information about the robot in that context?  More importantly, how does the robot relate (or not) to the resources, objectives, histories and so on, of every person at every level?  If I go to the capital and talk to the people shaping policies that inform the outcome of robotics markets - congressmen and lobbyists for example - what can I learn from them?

Insight by Emergence
Working through this framework to understand the problem is only the first step. Yet the more I can build knowledge at each level of interaction, the more flexibility I have to craft and test interventions. Perhaps the corporate strategy is something simple like a branding campaign or promoting a national policy - yet perhaps it also requires manipulation to the technology to better facilitate how other companies train their employees? If that is the case, what language should be used and by what device should it be communicated? By means of this approach, the key insights and opportunities will emerge and do not need to be invented - nor can they be predicted.

Impact by Design
The final outcome of such a problem will rarely consist of one single action.  Rather, it will require many small interventions choreographed across the system.  Some interventions are more important than others. To describe the processes on design for wicked problems deserves more attention than I can provide right, yet with this framework, one is equipped to better understand any kind of problem to get going in the right direction by doing the following:
  1. Get away from the tunnel vision of a personal discipline or expertise
  2. Build an integrated and fluid systems understanding of a problem 
  3. Identify many points of intervention across scale/scope and points of view
  4. Leverage the most powerful yet high-risk asset of any problem, the people.
  5. Uncover new opportunities for exploration and testing

July 11, 2016

Beyond Ideological Innovation - Into the Methods, Concept and Experience


I just spent the last two days observing members of an entrenched government and business community learning about principals of lean startup, design thinking, and agile processes.  That was a good thing and I'm proud of this community for walking down these roads.  By taking these steps they will be better equipped to produce strong results and different kinds of outcomes. Yet we should not confuse this set of practices as innovation.  There is a distinction between innovation methods, innovation as a concept, and innovation as an experience.

Methods
Innovation, as a term, has come to describe a set of methods to drive new forms of socio-cultural and economic production.  This brand of innovation, like all other ideologies, was borne of necessity within particular economic conditions. The rise of the merchant class advanced Capitalism, the Industrial Revolution pushed forth Marxism, and Silicon Valley delivered The Lean Startup. Like any ideology - complexity, nudge, sustainability to name a few others - innovation has been appropriated by corporations to benefit their bottom lines and advance their missions.

It is easy to identify when the concept of innovation has been repackaged for consumption. If you participate in a workshop concerning Innovation as Design, you will likely have to do something with post-it notes and white boards, and maybe have to participate in low-fidelity rapid prototyping exercises.  If it is concerned with Lean Startup, you might take a standard idea shared with your team then quickly go call a few customers to ask if they like it or make a mockup for them to test.  This is also the general description of many UX Design education programs today.  These strategies at their core attempt to reconcile the simplicity of the scientific method with the irrationality of social behavior.

These procedures are all good things to do. I do these things and teach them to others. More people should try them.  Is this innovation? Sometimes, but not necessarily. These processes can provide pathways to innovation, but more acutely, do more to provide pathways to success according to an already existing - but perhaps unarticulated - definition of success that is situated within the minds of the participants.  To satisfy the demands of a  shared disposition is not the same thing as realized innovation.

Concept
We must consider innovation as something far more powerful, a force at work within a paradigm shift.  When Thomas Kuhn wrote on the structure of scientific revolutions, he described the paradigm shift as a social process, in which an accumulation of outlier evidence - over time - suddenly sways social beliefs to then become the new normative reality. When the earth was believed to be the center of the universe, attempts to research the universe often validated this belief or were built off of the assumption. It was held as fundamentally true, and to simplify history, Galileo was executed because his evidence contradicted the belief. Over time, enough evidence accumulated in favor of Galileo's argument and the community changed their belief.  In consequence, a new era for the intersection of science, religion, and society was borne.

There are things like religion in which one must work to hold a belief - to have faith - and there are things we just believe outright, such as the shared experience of a color or the weather. Within this distribution of beliefs, science is held as objective and the scientific research method is void of human error, but we fail to consider how science or faith is founded on a widespread predisposition.   In theory we eventually learn to identify our collective errors and we pivot or manage the constraints. When that happens, the school text books are rewritten as the sun becomes the center of the solar system, the universe grows in size, and space/time is a fluid dimensional fabric we believe in but struggle to understand, because the evidence is at odds with day-to-day human experience.

Innovation is not about design, science, or lean frameworks. It is the distribution of events that brushed up against each other so as to transform the entire normative experience of reality. These moments could be anything - scientific evidence, a new idea,  an observation, or a conversation. Some of these moments might be brilliant and profound, but many are just outlier fragments and glitches of daily experience.  We like to imagine innovation as a singular act, but singular acts have limited force, and thus the power of innovation relies upon loose configurations.

These individual events have limited power as a singular instances, but in coordination, can become a fulcrum of radical difference. A strange turn of phrase, uttered at the moment a butterfly lands on your arm, might unlock the gateway to a new personal ontology.  When this moment happens en masse, all possible roads into the future shift toward a new direction of possibility.  When Latour wrote Artemis, the failure of the high-tech transportation system was described as a network effect of many flickering and semi-related life moments. Latour wrote this to prove that social systems do not exist but are merely perceived... yet when these flickers do align into a system?  That is innovation.

Obviously this approach to innovation is too complex for a corporation to adapt because it cannot be packaged as a playbook or a method.  It cannot be entirely designed and it cannot be diffused or appropriated with ease. The Cult of Innovation fills much of the demand for change but in 10 years, our corporations and governments will look to another trend for answers because the more tightly packaged a concept for distribution, the less that concept can satisfy complex organizational needs. A truer path of innovation will not be appropriated because it is a plurality of outliers, and the core of its value is a contradiction to what we hold correct. Design or lean tactics may bring us to innovation - but I suspect this happens with less frequency than we believe.

Experience
Often if something is innovative, we do not like it. We dismiss it.  It pushes against our values, rubs us the wrong way, and introduces friction into our lives. We can adopt methods to reduce pain or mitigate risks, but ultimately, change has a cost, and that cost is at times the very foundation of whatever we believe to be real and true. Innovation is painful because it forces our brains to work differently.  If you witness a singular event and consider it brilliant, it is only a good according to subscribed preconditions.  By this definition, Elon Musk's Hyperloop is a good idea, not innovation. It might be an innovative act with in lattice of other acts, but we will need to stand back and observe.  
We usually only know if something was innovative in the past tense.  We believe in historical periods and future epochs such as the renaissance, the 20th century, and the information age.  We do not know how to experience time in other ways and yet we also have no ability to determine if something is ending an era or creating a new one.  When a radical disruption creates discomfort and only appears to be situated within the broader trends of the present tense - then we do not call it innovation.  We expect dramatic paradigm shifts to be immediate and identifiable - but this is misguided thinking.

As innovation is ambiguous in time, diffused in activity, and dissonant in experience, we would benefit to stop repeating our expectations of innovation as 'sudden, concrete, satisfying and specific.' Changing our perception of innovation might give us a better path to embrace it. And later, when the dust has settled, we can look back to say innovation has happened, though we may not be able to repeat it. 

April 4, 2016

Formulations of Post-Conflict Reconstruction Beyond and Within

Aerial Image of MIT during WWII from Lamelson Center for Invention and Innovation
The world will always have war and poverty. There is also no moral justification for the nature of war or poverty to be as severe and punishing as can be found throughout much of the world. Diseases can be reduced, incomes can be increased, and war can be less violent. It would seem that simple and practical solutions - common sense - could solve many these problems. But I've found over the last 15 years or so, that common sense is often the point of failure. True innovation is irrational. Systematic methods can be designed to facilitate innovation, but the starting point is an entrenched understanding of the problem.

Today's wars do not end, are rarely state-to-state engagements, and technology has shifted the capability of the non-state actor, giving individuals power on par with the state. Yet if technology can empower individuals to create chaos and fight the state, then it can equally empower an individual with state capacities to create peace and opportunity. Where terrorists destroy the present tense, an individual - not a government can likewise create a new future tense. Stability-minded, entrepreneurial individuals are the antithesis of terrorism, not government employees.

Inspired by organizations like Independent Diplomat, I went down this road as an urban planner, and built a private business for governance. In this capacity I aided governments in Afghanistan, Kenya, and Somalia for several years in addition to advising multilateral institutions. Unlike many of my peers in the humanitarian and development industry, I never once provided a report as a project deliverable (this is no easy thing, given that the entire industry is obsessed with reports). Rather, I focussed on building concrete mechanisms and leveraged technology to perform necessary change within entrenched problems.

The interesting consequence wasn't so much within the success or failure of those mechanisms, but the way other institutions responded. The best known example is how the UN restructured its Somalia efforts to compete and then later appropriate my municipal-level urban technology center in Mogadishu.  Years later, that effort has faded away, but a key lesson remains intact: if you want to change the operations of ]global institutions, a faster method than advocacy or protesting is to beat them at their own game because they fear competition.

For awhile, I believed that I had gone as far as I could personally take this work in postwar reconstruction. Over the years, marriage, fatherhood, and the brutal realities of active war zones left me believing that I had dug in as deep as possible, and that it was perhaps time to look into the future and shift gears.  I set new targets far from the front lines, leading to doctoral studies and a deeper immersion into the technology. Making an honest departure from the domain of reconstruction was valuable as it exposed me to new ways of thinking and working in addition to the acquisition of other skills.

Yet today, I find myself working in governance in a refreshed capacity. As an innovation specialist for the US federal government, I essentially work as an entrepreneur in residence. In this capacity I am approached by, or reach out to, federal agencies with deeply rooted and complex problems in search for new vision, strategies, and tools. Much of this work has been connected with Veterans Affairs, and thus my work within the domain of post-war reconstruction continues.

When rebuilding a wartorn city, or considering the future reconstruction of a city presently in war, I have always thought primarily about the actors there - in that space - and those who grew up there but left. Consideration of conflicted and secure space were constant to the extent that it gave a name to this blog. But in the way that I work, space is merely a container for relationships between people, and in the case of Mogadishu, for example, the stakeholders were the Somalis and the AMISOM soldiers (among others on site).  Throughout all my years of working, I never once thought about how the lives of those AMISOM soldiers will continue to influence the stability of Somalia upon return home.  Post-war reconstruction is not the rebuilding of a place - it is a web of flickering interactions between people, perceptions, objects, places, and wounds.

Mapping the Stakeholders in Post-Conflict Reconstruction of Future Wars as a Field of Lightbulbs

Working with Veteran Affairs, I have found myself looking into the eyes of the same soldiers who were in Afghanistan during my years there.  We were there for different reasons, to do different jobs, and possibly with different goals.  We also had different kinds of relationships with the local population and lived in entirely different ways.  We made and lost friends. We think about Afghanistan everyday, and also, think about it very differently, but it always in our minds. From this I know that the Afghanistan and Iraq wars will shape American politics for generations, just as the Vietnam war was discussed in every US political debate into the early 2000s.

To consider the demands of every node in the complex and time-warping web of global conflict is not feasible as a design approach. But consistent with the methods I have applied to other complex problems, to consider the thematic and territorial overlaps does prove effective. For example, in the domain of mental health, the impacts of war via PTSD are well documented within America and other NATO states. It is, however, less discussed among resident populations of war-torn regions and only marginally (if ever) discussed in reference to displaced populations.

The healing from trauma is complicated, and there are many who never fully recover or find effective remedies to move forward in their lives. Yet initiatives that have brought soldiers in contact with the places where they served, to build new memories and relationships with long harmful experiences, have been found to effective to some.  For others, there is a need to cut all ties, to relocate, and build new lives elsewhere. No matter how you approach it, healing becomes geographic as much as a psychological process.

To advance the state of postwar reconstruction, there is a necessity to go beyond security, architecture, and socio-economics. Like most design problems, there is an obvious need to factor such variables across time and space. But now I realize the necessity to reconsider our definitions of war in terms of how we conceive of stakeholders and stakeholder needs. This is not a static domain. New individuals and entities will emerge and disappear over time as will their contributions to the problems and the solutions. We cannot end war but we can formulate our present understanding of its ramifications so as to position a better tomorrow.

February 25, 2016

Finding Zero Gravity in Big Messy Social Problems

500 volunteers "move a mountain" 10 cm with spades, art performance by Francis Alys
I recently worked with a team who has been tasked with a massive problem in federal government. The problem is so huge, if you ask every person on the team to explain it, they will each give you a different answer.  They have less than a year to somehow tame this wicked problem.  I was brought in because with a problem so big and ugly, no one could agree on the team how to start dealing with it.

We all know that whenever someone says "well I'll tell you the real problem," you might as well stop listening to him because that person has no idea whats going on. First, there is no 'real' problem. There are only perceptions of problems, evidence to be found, and theories of how those perceptions and evidence match or do not match.  To define a big problem is hard, and sometimes impossible, but one needs a path forward and isolating everything through one concept is not the way.  To find the best path forward requires discovering the most opportune point of entry into the problem and the only way to find this is for everyone in the room to stop thinking.

In the past, I've written about the necessity to have clarity of your personal values regarding the work that you do and also the necessity to not inject those values in the work.  These statements may appear to be contradictory - but they are not.  You need to stop thinking about the problem, and identify where you stand, so as to better separate yourself and engage it on its own terms. Clarity of values is essential to ensure they are not integrated into your thought process and avoiding integration is essential to inform better thinking about the problem.

Its like when you buy a new car, and suddenly you see the same car on every street, but before you bought this car, you never saw it anywhere.  When you let personal values exist with your attempt to engage a problem - that x is good or bad, that x is desirable or not, that x is the right solution - that value is surrounded with a gravitational force that will pull other ideas and ways of working near it. Like just like seeing your new car over and over, you will see things that align with that value, and everything else will be less obvious. You might see every Black Toyota Corolla on the street and fail to see the Black Prius.  If you approach the problem stripped of values, it will be necessary to construct strategies to observe and measure ideas/insights, and these strategies will exist only in relation to the problem - not the other stuff. You will develop a better way to see cars.

Another thing that can derail the ability to deal with a big problem is when the problem/solution is to advance alongside a desired side-benefit.  If I approach a problem with the goal "this solution will be so excellent it will impress lots of people, generate a 10 million dollar contract, and therefore advance my career" then every idea and option will be weighed against that 10 million dollar contract.  A lot of people make this mistake and I used to do it all the time which led to more  frustration than happiness.  Approaching a problem in this way, you forget that there are a million external unknown factors which also will determine the acquisition of the reward, and if it doesn't happen, you will still not see them - believing that your solution was somehow a failure but unsure why.

The bigger problem with this approach, is that the solution generated is not likely to be the ideal solution for the problem because it was affected by the gravitational pull of the reward.  With the reward in the review mirror, I will lose sight of the fast and simple solutions in front of me. I will get distracted. I will lose others on the road. Under the stress of all these new conditions, I will generate an output that meets the reward criteria, but the output will not structurally align to the demands of the problem. It will only create a new set of problem conditions, eventually passing the problem to someone else, and potentially making the problem bigger.

There a place where your values come back into the problem - when the job is finished. The reward of this process does satisfy personal values, but on account that the process has generated the best viable solution that checks as many boxes as possible.  Since these boxes are determined by the demands of the problem, the problem has been crushed, and even if it continues, it is only a whisper compared to the previous chaos.  To watch something terrible change from chaos to whisper is truly satisfying.

To work in zero gravity is to be liberated.  Solve the problem according to the demands of the problem and the other things will likely happen anyway. Success, however you measure it, because you will leave a path of crushed problems behind you and others will eventually notice. And if they don't, it doesn't really matter because you've done something extraordinary that speaks for itself.

January 27, 2016

How to Build Something from Nothing

Trying to explain my day job to the American Geographical Society at Geo2050. November 2015.
Everyday I have to give someone a 15 second summary of what I do for a living.  I often have to say it about 3 or 4 times a day, and depending on who I am talking to, the language shifts a little. Also, every year this task gets more difficult because its isn't always clear if I should describe what I've done, what I am doing now, or what I would like to do in the near future. 

These days it comes out something like "I specialize in designing technologies and processes that shift deeply entrenched problems" and then a rambling line with "...  cities...wars... robots... digital ethnography... machine learning... geospatial technology." 

This is clearly a terrible introduction.

In general terms, I solve really hard problems for others, but it is hard to explain everything in 7 seconds because while the problems are constant, their workings change, and in response my skills change at a rapid pace.  In 2010 I was entirely focussed on postwar reconstruction. A year ago I founded a fast-growing technology company that mobilizes breakthroughs in robotics for processing unstructured data.  Today I work with the White House Innovation Fellows as an innovation specialist, ripping through complex public problems from veterans services to cybersecurity with big transformative leaps.

So rather than stumble through a lackluster introduction on skills, these days I tend to summarize all of my work with a single line.

"I specialize in the ability to build something from nothing."


This is not mere urban planning, management, or entrepreneurship. It is a specific skill to create complex entities that thrive from zero or near-zero resources.  More importantly, the things I build do not require my ongoing participation to continue and flourish.  Initiatives I created years ago still exist in far away places, overseen and operated by people who have never heard of me.  Of course doing this isn't easy. Its a carefully considered and honed expertise founded on some core concepts.
  • No Ego. Any given person cannot be central or necessary to the operation of the entity or its continuation.  If you design an entity according to the objectives, emotions, and expectations of one or two people - including yourself- then it will fail to succeed over time because it will forever be limited by the constraints that you alone carry or will carry. You can be a stakeholder in your own work but it should not be about or for you. It should not be designed to serve you (especially if this is to be a profitable business). For successful startups, this is often phrased in an epic mission statement... but it doesn't have to be so bold. It simply must serve others more than it serves yourself.  If it cannot be justified as such, then it is not likely a worthwhile pursuit.
  • Build Psychological Scaffolding. The components of the entity exist as a suspension - not a mixture -so that the tensions are just as critical to the success as the harmonies.  For example, if building a business, you cannot expect everyone to get along, so your odds of success improve if the business is designed to leverage hostilities between people. You cannot expect to like all your employees. You cannot expect to always be pleased by performance or to hire excellent people. So what is the plan?  You can rotate through a constant stream of people, but nothing will grow from this except your own frustration. To build something, you must expect have a range of personalities and capabilities, and many will conflict so build for that conflict, not to avoid it.  Certainly there are times you need to ditch people, but typically, as long as they are reliable enough to show up, you can design the work in relation to their strengths and ask little of their weaknesses while leveraging the internal conflicts into new opportunities for the organization.
  • Resources are Flux. You cannot plan to rely upon any given resource pools, but must draw from finite resources that shift as distributions, compiled from diverse locations, and all resources have expiration dates. If you design and build an entity to rely upon a specific person, idea, model, or finance strategy, and these variables are orchestrated to come together with the expectation of a particular timing, you might succeed once or twice but then it will fail. Don't bother with that. You are wasting resources.  It is at least a great place to start as people are forever the greatest resource. According to "Lean Startup" you should design your product for a specific person with a specific problem - and I agree - that sensibility must drive the initial design. But people change, and you should expect that user to change as your solution is introduced, so you need to design for change over time, and not just for clients but also for investors, partners, and employees.
  • Embrace Suffering.  Do not build an entity with the intention that "all will come together and it will be great."  Instead, design and build it for the  bad times. Imagine the worst possible scenario - what and who do you want by your side to manage that bad time? .If you created pathways for people to manage projects in different ways, to embrace different communication styles, and to maximize agility then you will be in a better position (see psychological scaffolding). But more importantly, seize the pain - its only temporary when it happens but those are the most important moments.  Ben Horowitz likes to talk about "CEOs in times of war and peace." The times of war - budget cuts, lost contracts, massive layoffs - are profound human experiences and it is those moments that define the future of the organization. Build to suffer.
  • Generative Action-Thoughts Win. Often a new risky idea is proposed and someone (sadly the boss) will shut down these new ideas, usually because they fail to understand one of the above principals. Many people also want to talk about a given idea or possibility for a long period of time.  A better tactic - always - is to support a very small and rapid physical experiment on that idea.  A pencil drawing on a piece of paper, a quick survey on the street, or a couple phone calls will typically pull in new information and ways of thinking about the problem. Physical things and processes change the conversation and stupid ideas become radical insights. Always veer toward physical things - not ideas.
These principals appear abstract but there is a clear underlying thread throughout. Maintain a constant respect for others, do more and think less, and care less about the importance of yourself, your ideas, or your values.  Work for the bigger picture and mobilize the assets that come to you.  Obsessing about the right idea, the right execution, or the right result will only waste time and energy. Ultimately, if you want to build something bigger than yourself then you need to remove yourself from it, and it needs to be tangible. Everyday.

June 17, 2015

Technology Determined Cities or Strategic Design for Tomorrow?





Imagine if urban planners had more knowledge about cars long before automobile traffic was a common issue. Imagine if they had better understood chemistry or environmental sciences. How could that have changed the transit landscape? Could today's problems of automobile pollution or over-dependency on oil been curbed at the outset? Maybe, maybe not, but urban planners can change the future if they change their relationship to technology and the processes by which technologies are created.

Urban and socio-economic development are continually framed as a top-down or a bottom-up system of human decisions. Either the messiness of political action informs and determines the form and function of our lives or policy choices are made by experts reliant on consultation data. Yet this model fails to describe how the environment and the objects around us shape and structure our lives.  Development is not purely determined by people but also by places and things. We might believe we are designing our future, but much is predetermined by what we have designed in the past, by the technologies presently in development, and by the physical conditions of our designing. As long as urban professionals and policy makers ignore such factors, strategic design and policy will rarely accomplish what is intended.

Humans can synthesize DNA, break the sound barrier, and investigate distant galaxies. We wear computers that monitor our bodies and transport information at the speed of light. In the meanwhile, we compose our urban visions in massive paper books of zoning code and render aerial maps on a digital screen to shape the future.  Interesting technologies pop up almost daily that can provide value to urban planning and design, yet as a whole, these technologies are not thoughtfully integrated within planning practice. Certainly planners might use a given technology, but that is not the same as building a mindful socio-technical practice with the technology. Case in point, when I hear the words "how can a planner use a drone?" it is the engineer and the robot that is carving the pathways of our urban future - not the urban professional. There is also a particular moral imposition within the design of a drone - aside from the thinking of the engineer - wherein the design of the artifact delegates use and consequence.

Last week I was interviewed by a journalist on the subject of drones in urban planning and was surprised that all of the questions were focused on how planners should use these technologies. There were no questions about the possible negative results or externalities. There were no questions about the responsibility of planners to design new technologies themselves, or to work with groups of software engineers in the same way we work within community groups.

In its current form, the entire field of urban planning is reliant upon the visions of engineers at companies like ESRI, Autodesk, Microsoft, and Google. These companies showcase their products to urban planning departments stating "now you can do this thing we think is important." If the message is not clear enough, planners look at the technology and say "what do we do with this?" in an attempt to fit the solution to an unknown problem. The search by planners to incorporate drones into their work is a good example.  Certainly there can be a use, but does the drone solve a known problem or does it require the formation of a new problem? Do we want or need that new problem? The answer varies by time, place, and circumstance but I suspect these new problems often distract from more essential demands.

Consequently the technology startups, major corporations, product supply chains, and DIY hackers are designing our future cities - not designers, developers, or policy makers.  Any time a planner asks "how can I use a drone?", they are placing faith into the mind that designed the robot, the design of the robot, and the capability of the machine. Consequently we need urban professionals who are proactive in the technology creation to say "I want X to do Y so I can get Z," and sufficiently understand the technology to see this vision become reality.  If we are truly in touch with urban systems, we should have the vision and capacity to design our own tools to work with those systems.  The ability to make informs the ability to vision, and more importantly, it is the basis to executing that vision.

Planners have long been at fault for separating vision and implementation. In Yves Deforge's essay Avatars of Design: Design Before Design, the author recounts how renaissance inventors and designers for several centuries generated detailed plans with little understanding on how to implement them, leaving that task to another class of producers.  By the time of the 20th century, the role of artistry in mass production had been squashed, eclipsed by the rise of the Eiffel tower, embodying mathematics and engineering in place of design. The role of the designer whose job was to conceive new ideas fell into the shadow of the engineer who gave form to the possible.

In recent decades, the field of design and the planning profession has shifted toward human-centered methods as mathematics cannot alone solve all problems or generate positive human environments. Yet unlike planners, most of today's UX designers are more tightly connected to the DNA of their tools. They can write software and scripts to automate processes and they can construct new tools to make new visions into realities. When they are limited to produce something they envision, they share common vocabularies with engineers to give form to their intentions.  These designers do not need to be engineers, but their tacit knowledge and skills are sufficient to inform new ways of thinking, designing, and making.

So what of the future concerning new technologies in robotics, big data, and AI? Will humans be replaced by intelligent and superior machines? If the outcomes of the Darpa Grande Challenge are sufficient indicators (below), we are not at risk right now of any threats from these emerging technologies. Notably, none of the robotics teams included an architect or planner, even though every robot was tasked with managing the built environment. There is a clear demand for urban professional among the machines.

Will planners continue to react to the work of engineers, forever a decade or two behind the technology?  Already there is a deluge of books, podcasts, and news specials describing how new breakthroughs will change the economic landscape. People will lose their jobs to robots.  Cities will smolder amid collapsed economies. Or in contrast, planners could create a new preferable future, by repositioning their relationship to technology, taking hold of the materials, engaging the engineers, and embed themselves into the processes that shape our economic landscape. They can make digital tools and participate in the working groups that build the machines. They can take the lead in designing tomorrow and not just react to its arrival. They can design the future.




May 4, 2015

Designing Technology From Dust to Dust (Not Cradle to Cradle)


Tech companies might take responsibility for the workers who manufacture their goods, but do they ever think about the guy in Ghana who will buy a used mobile phone from his cousin in Canada?  What about the person inhaling toxic vapors melting down a disposed laptop 10 years after its release to sell the raw aluminum in Lagos? There are also thousands of entrepreneurs throughout the world who make a living by repairing small electronics, are they part of the equation when deciding how to lodge a battery in a tablet?

It is rare among designers to have deeper knowledge and connection to the places and people who extract raw materials for the earth and process them into materials for design.  Yet when I talk to designers about the desire to better understand the supply chains and life-cycle of their products, they are enthusiastic and want to know about these human interactions, but lack much information.  Certainly there is much to research in this area, but much work has already been done, at least enough to expand the way designers think.
Among social anthropologists, there is deep familiarity and research in the cultures around mining for resources, their collection, local marketing and distribution. An obvious "go-to" is the zabalyn community of Cairo scavenging, repairing, and reselling consumer goods.  But throughout the world, newer models of this practice have arisen that are strongly tied to technology rather than basic consumerism. A good example can be found in the Agbogbloshie dumps of Accra Ghana. Some of the more interesting research has uncovered relationships between this method of economic survival and local mysticism. From the collision of technology and local tradition is the emergence of email scamming that is locally conceptualized as experiments in magic .

Looking at this particular case study as a designer, it is suddenly clear that the objects we craft and send into the world do not only live in the hands and homes of a single buyer - typically predetermined via persona creation.  Rather my work might have multiple lives, resurrected anew by different actors in different geographies, than ever intended.  
Unfortunately, the knowledge these emerging cultures and practices in relation to technology creation and depletion remains ignored by corporations, design schools, and even the scientific community dedicated to scientific knowledge generated within low-income nations - as evidenced by DevNet. And in darker corners of the world, there are now places - such as in Batou Mongolia - where the death of technology does not even facilitate the creation of new social and economic activity, but can only poison the people and land. Designers do not directly contribute to such environmental atrocities, but are they not somewhat accountable?
Global Witness
It is challenging to design for the afterlife of a product, but it is certainly more doable to design according to the inputs. In the last ten years, there have been efforts to make companies more responsible for supply chains and material sourcing. John Pennderghast founded the Enough Project with the intent to end crimes against humanity with a focus on conflict minerals.  Other organizations have also risen to the task, including Verite, Global Witness, and Moabi. 
The Enough Project successfully lobbied for the creation and implementation corporate responsibility relating to supply chains within the Dodd Frank Act. By law, corporations have been responsible to regularly report and make public the communities, locations, and suppliers that create and allocate the goods for production. 
But like any law, there are no clear standards on the implementation of this law, and consequently, the degree of depth and general level of responsibility enacted by corporations has varied. In best case scenarios attention has been drawn to the quality of life for workers  and in the worse case, nothing has changed at the actual sourcing or economic processing of raw materials.
It seems that we cannot rely exclusively upon law, or NGOs, to facilitate the responsible design of technology to reduce harm. That responsibility rests on the shoulders of designers. The knowledge is out there, but we need to make the connections so as not to just design for the person who buys a new phone or a new watch, but to design for the people that took part in bringing that piece of technology to life and who will again breath life into it, or harvest its organs, upon its first death. As designers we might not be able to design away all the bad systems of our world, but at least we can design the world so as to change them.

April 25, 2015

Seeing Like A State (into the Future of War)



For over a decade, the non-state actor has held the world captive. Non-state actors can take many forms. Militant groups, criminal gangs, and drug cartels have risen to power in fragile states though rarely — if ever — with the intent to replace the role of state. They have generally pursued other interests. Some urban and conflict experts predicted that the erosion of the state by non-state actors will set the path for future wars. But at some point, state-like forms of organization are prone to emerge as these groups conquer larger territories and appropriate capital to such a degree that they must now take responsibility in generating new capital. The specific intent to formulate and replace the state will emerge out of sheer necessity. There is no other path for the non-state actor once the state has eroded.

Perhaps while the late 90s and early 2000s were the era of the non-state actor, the world is now witnessing the emergence of new state models in which geography is secondary to technology and the traditionally disruptive elements of governance such as religion and migration will serve as the corner stones. The components often ignored by governments as valuable, such as the activities informal economies and social relations, are the key components of a new political order. The new state is the government of outliers. ISIS might have territorial control to assert power, but it acquired this territory by distributed networks of information and people.


Three Observations on the Rise of the Islamic State in Iraq and Syria:

1. The Islamic State, ISIS/ISIL/IS  - daeish- controls more land than the government of the UK.

2. Tens of thousands of people have migrated from around the world to join Daeish which also uses mass migration (from Libya to EU) as a threatening tactic.

3. Daeish generates at least 90,000 (perhaps even more than 200,000) social media impressions each day.

Indicators of A Changing Conflict Landscape
History is saturated with case studies of large, formal states invading and fighting fragmented assemblages and non-state, militant social groups. It never goes well. States struggle to construct an asymmetrical fighting force to engage non-state actors, and non-state engagement never permit a clear resolution. There is no one to sign a peace treaty or to surrender on behalf of all actors. There is insufficient coordination, authority, and agreement by non-state actors to conclude war with tidy endings. These systems are resilient because they are distributed.

Notably, ISIS is not an accident. It is a strategically planned institution that builds that leverages distributed networks to establish social capacity. Recently Der Speigal uncovered a collection of documents highlighting the explicit planning of ISIS by a former Iraqi Air Force Officer. This new state was not founded on Islamic values, but on identifying and structuring informal social relationships into concrete forms of land ownership and occupancy.

The founding of ISIS began with opening non-profits in targeted locations, collecting information on local families, and building small organizations than could integrate themselves into the local fabric. Alienated youth and foreigners were specifically targeted for recruitment and militarization. By building the organization into the society, traditional community assets — such as the influence of important families — could be undermined through subterfuge.


Like A State
In its formation, ISIS may have relied upon different social elements than one would expect necessary to construct a state such as a formal constitution or codified rule of law. But notably, to appropriate the concepts of James Scott in “Seeing like a state,” ISIS has from the outset used all of the same strategies and methods of a typical, planned, and ordered society.

ISIS leverages relationships, assumptions of Islam, and private details for citizens, but at its core, ISIS is an “administrative ordering” of society. Whereas most western societies rely upon empiricism and technology to guide the organization and production of knowledge, ISIS promotes a message of religion to do the same, but in contrast mobilizes its own identity as the underpinning of social order (like a cult). This isn’t exactly high modernism (as Scott asserts), but perhaps could be considered something akin to high medievalism.

ISIS is an authoritarian state that coerces and manipulates civil society. According to normative conceptions of state building, marginal members of society must be organized into to the state, and here within ISIS, we see the state goes beyond organizing its margins so as to make them central. Alienated youth around the world are the core soldiers of ISIS.

Building on Scott’s concepts, we can make some assumptions about the future of ISIS:
  1. If ISIS continues to expand using a local grass roots model of expansion, so as to always give the impression that its territorial control emerged locally, it will persevere.
  2. As long as ISIS continues to localize and centralize the peripheral actors to function at its core, it will continue to advance rapidly.
  3. As long as ISIS lacks a state-like objective — such as agricultural productivity — it will not be crippled by the necessity to build robust institutions. Note that in the 1990s, the Taliban was able to rise to become a government by means of informal channels, but it struggled to operate as a state (at least in the way most nation states are measured externally).
Long Term Horizons
In general, an organized military is designed to engage in state-to-state classical warfare. With the rise of the non-state actor, there have been attempts to transform military organizational structure into agile units, relying extensively on special forces and similar specialists, to engage distributed actors. This strategic shift to agile teams has given States the ability to win battles but not to win wars.
States, in contrast to insurgencies, are conquerable. A state can be engaged symmetrically, it can be modeled, and it can be undermined. In consequence, perhaps the key to defeating ISIS is to wait for it to grow up.

Maybe the most efficient way to defeat ISIS, unfortunately, is to waif for it to mature. This sounds counterintuitive because a more stable ISIS means it will have more robust supply chains, resilient command structures, and organizational capacity. It is risky. But as a state, it is also aligned to the capacities of global militaries. When the US invaded Iraq to defeat Saddam Hussein, it was able to take control of the entire country within only 6 weeks. The bigger problem is then what? 

Themes of Future Wars
Future conflicts will be distributed systems (like today's global war on terror), but concentrated foremost where digital urban infrastructure spatially correlates with vast gaps in wealth and hindrances to social mobility.  This exemplified by the strategic locations in which ISIS was able to gain a foothold, as social capital provided local leverage while technological connectivity provided a unique mix of autonomy and organizational structure. By slamming these two oppositional forces into the same space, we can identify immense pressures on a digital urban interface.

The significance of in geography in has forever been proportionate to the ability or inability to communicate, operate, and interact across distance.  For example, Genghis Khan was successful because he used a system of fires to distribute messages vast distances very quickly.  Or in more recent decades he US military has struggled to supply fuel to FOBs in challenging terrain, whereas the cost of fuel distribution is generally far higher than the value of the fuel itself.

Likewise the creation of the internet has revolutionized economies who no longer need to focus on industry or exports, but rather can focus on pure brainpower (such as found in India's thriving BPO industry).  For centuries whoever held Afghanistan controlled the world because it was the link between the East and West, but today it doesn't matter because we can send an email from one side to another. Everyday, the role of physical geography grows smaller.

Regarding the development of conflict, distribution of small groups will initially be affected by physical geography, but it becomes secondary to the virtual geography. If the process of actor clustering and distribution is fast enough, the physical geography melts away to leave intact high-speed, highly-connected, sprawling digital networks of semi-autonomous groups (like ISIS). The resulting threat levels are relative to the organizational capability of the group to manage these networks. Some will succeed and many will not. If you start a terrorist group, make sure to have a strong IT support team.

Predicting The Location of Future Conflicts
I suspect that in 30 years, a city like Lagos, Nairobi, or Mexico City is more likely to confront a civil war than Mogadishu. The physical terrain is completely irrelevant to the location of the conflict, thus Syria is the preview of future wars. Syria was by all means a nice country with decent infrastructure and extreme polarities between classes, though enveloped by an oppressive government. It had the right mix of technological capacity, social tension, and political corruption/ineptitude to ferment into blazing war. Syria will not end soon.

A key component of what I describe — but easily overshadowed — is that the physical distribution of the advanced communication technology is essential to undermine the value of geography. There is a strange interaction here… build a robust IT infrastructure and the typical concerns of physical geography (roads, industry, mountains) fade away. Yet this robust the IT infrastructure but be locally integrated, because if the virtual geography is inaccessible to economies of scale, the more you will find non-state actors will emerge, distribute, and virtually cluster.

Notably infrastructure distribution does not exist in a vacuum, but is determined by the logistical advantages/disadvantages of geography, which will also impose a degree of irregularity on the time-scale of the distribution. For example, with only one horrendous road linking Mombasa to Burundi, the distribution of mobile phones, towers, and routers is hindered. They become concentrated in Nairobi and Kampala. The virtual geography only leaks into the hinterlands. In the meanwhile, extreme gaps in wealth and opportunity are also found in Nairobi and Kampala. Consequently we see an emergence of conflict within the urban centers, but as the IT infrastructure expands to supersede wealth and geography gaps, the volatility of the conflict actors is reduced. A big question is ‘can the skills to leverage the technology for social mobility expand at the same rate as the physical infrastructure?’ Obviously not — and the grounds for militarization emerge.

Demand for Proactive Socio-technical Alignments
ISIS is a socio-technical response to problems of governance, capitalism, and cultural alienation. It is possible to defeat ISIS by permitting it to mature into a formal State, and thus it takes on the tropes that make states sluggish. But for now, while it remains agile and distributed — disconnected from the geography which it dominates — it will continue to thrive.

The most important question is not how to defeat ISIS, rather the biggest question is how to prevent the next iteration. It might sound simplistic, but education is the critical piece of the puzzle. High technology infrastructures are permeating the globe at a faster rate than people can learn to utilize them for social mobility. While the issue of militarization is more complex than social mobility and alienation, these are well known components of the mix than can be better accommodated. Notably these alignments need to come from both supply and demand sides of the equation. People need to be educated to better use and integrate with new technology, but new technologies must be designed with the responsibility to better and integrate within society and social context. This isn’t a new idea, in fact, one country has already taken measures to do this.

February 25, 2015

The Fatigue of the 9/11 Generation and the Rise of ISIS


Perhaps every generation has their moment in which the ideological terrain abruptly shifts, and tomorrow feels different than yesterday. Growing up my parents would occasionally describe the JFK assassination with precise clarity. When Challenger exploded I was unaware of the disaster on the television several feet away because I was too young to notice but it certainly affected others.

When the first plane hit the World Trade Center, I was 19, in college and helping my professor dispose of used plaster from a sculpture class. Someone shouted, we went into the hallway and watched the next plane hit the second tower on the television.  It was difficult to understand.  

Weeks prior I had purchased a ticket to soon fly to New York and it was with hesitation that I boarded the plane in late September. The flight was nearly empty. Two hours later we passed over the city and I could see the smoldering debris of the World Trade Center below. Walking the streets, the city was quiet and the air tasted like burnt dust. I intentionally wanted to avoid lower Manhattan, but walking around late at night, I got lost and searching for a subway entrance, I wandered into ground zero.  Smoke rose from the ruins while workers combed the rubble.

Ten years later I was living in Afghanistan, teaching at a university, advising ngos and city governments, and traveling to other conflicted states to work on similar problems of urban conflict and reconstruction. By that time I had already lived elsewhere in the Middle East and North Africa. I could speak a couple different languages in multiple dialects. Everyday I tackled issues of youth militarization, forced displacement, and extreme poverty. I did my best to apply the mundane insights of urban planning and design to the world's most challenging problems. 

My friends were no different. We all studied foreign languages and earned multiple degrees in middle eastern studies, economics, law, social sciences, and history. Some of us joined the military, some of us worked alongside it, and others moved into humanitarian relief and development. We found no reason to fear Islam or those different ourselves but discovered the joy of difference and we indulged those cultural identities to inform our own. Regardless of what we chose or discovered, we all left our homes to travel and live in foreign communities to understand the root causes of terrorism, hoping to unravel the strands and in some way lessen the brutal consequences of global market failures. We all sought an understanding.

Some of us took additional steps to plant ourselves into the center of these problems so as to be truly effective.  We spent years without consistent access to running water, working toilets, or proper heat in the winter. We experienced deep trembling fear as bombs exploded in eyesight.  We laid on the floor as bullets ricocheted and spent days locked in steel paneled rooms. We found these moments both terrifying and addicting because those places and people that once constituted home now felt boring and static. In contrast, we were on the edge of living. Between the hardest moments we indulged in ridiculous parties with contraband booze to blow off steam and make ourselves feel like normal human beings. On occasion we fled to an exotic beach to spend our hard earned money on any distraction that will make us feel reconnected to the world we once knew. We pushed every moment to the threshold of human experience.

Our lives were saturated but not sustainable. We found ourselves increasingly estranged from our families who were incapable of understanding our lifestyles. We found ourselves alienated among everyone but each other and new relationships became challenging as we quickly brushed off anyone that didn't measure up to our unique expectations. Most people do not.  In the meanwhile the pools of money have dried in many hotspots, leading to less jobs, less people, and less parties. The risks seem less manageable.

One by one we have found ways to cope and change. Most of us have quit our jobs and perhaps found another place to live. Some of us spent too much time in the deep and our choices have made us unemployable in our own professions. If you spent five years in Iraq and try to find a new life in Washington DC, you will be surprised to find yourself overlooked. Some of us are so deep that we have dropped the career goals but have remained in Kabul or Baghdad or Peshawar because we now feel that we belong there.  A few of us have managed to better adjust than others, but none of us have gone back to the homes where we started, or want to.  We have instead found relief in making a home somewhere else. Some of us are working as english teachers in Qatar. Others have returned to school for PhDs and many are struggling to make a decision. Some of us run successful consulting companies. But none of us have a desk job. 

We have changed our paths not from lack of caring. Watching the rise of the Islamic State on television we are stricken with deep fear and worry. These problems are not distant, but are connected to our lives and are personal. We believe in a moral imperative that something must be done because we know what happens, how it happens, and the imminent future if nothing is done. Because we actually know the problems, we are also the most afraid.

But we are the 9/11 Generation and we are exhausted. We will not likely be a remembered generation for our efforts and our losses. People will accuse us of being colonialists rather than empathizers and technicians. While rightly we honor the sacrifices of soldiers there will be no monument for my friends who died working as teachers. We do not have an Allen Ginsberg to write about us or a Jimi Hendrix to rewrite our anthems. We listen to the same outdated Katy Perry songs and read the same terrible airport novels as everyone else.

And now as we step out of one life and into another, we watch the rise of ISIS on television and we despair.  Having dedicated over a decade to these same problems, we understand where it comes from and how it functions. We know the history of caliphates and modern jihadism. We understand what the guy is saying on the radio before the translator chimes in with a softer version. But this doesn't feel like our war. We are not rushing to confront it because we have already given ourselves. We are uncertain if we can give more. We are uncertain if there is anything else left to give.

January 11, 2015

Backcasting Urban Planning and Design for Autonomous Cars and Social Robotics



Advancements in technology do not necessarily lead to improvements in society.  Social policies created in response to technology might generate social safeguards but do not always promote social benefits. While we can witness technological developments with delight, we must take a moment to ask ourselves, what kind of future are we creating?

Just last week the US Secretary of Transportation described an infrastructure deficit, not only in terms of existing infrastructure, but also as a lack of planning for future needs. Around the same time the Consumer Electronics Show displayed an array of emerging automotive technologies. Companies ranging from Ford to Mercedes revealed concept cars for autonomous vehicles to roll out in the next few years. Using multiple LIDAR sensors, GPS, and new interior configurations, engineers and industrial designers are redesigning the future of automobile transportation.

But are civil engineers and urban planners actively promoting a sufficient infrastructure to accommodate new use patterns.  To some extent, yes. Much discussion was prompted when IHS released a study speculating that autonomous vehicles will dominate the landscape by 2035.  Some economists speculate that congestion and fuel use will increase. There are even proposals that traffic tickets will be reduced and proposals that cities will be configured around changes in parking, density, and speed limits. It is also thought that changes of car ownership and use will change, such as operating buses more like trains.

It is clear the urban landscape will need to be reconfigured and there are some ideas to determine what this means. Yet if we look at the bigger picture, what are we working toward? What is the future we are constructing? In a city with less traffic tickets or city parking, how will taxes change? If buses are so streamlined, then does the freedom of private car ownership become reserved only for the wealthy?

The present planning and development trend of speculation on social robotics is insufficient because it relies upon a purely constructivist approach.  We had previous industry and technologies that resulted in todays conditions, so now we are creating new technologies in response to those conditions.  Naturally this will create a new scenario, accompanied by additional problems, and there will be a demand to innovate out of that situation into another. But to what ends? What is the end game?

In the existing approach we are saying that fuel and spatial demands will adjust in response to autonomous transportation technologies.  Yet how will this response occur in relation to existing problems such as income inequality, underemployment, poor access to health care, and poor quality infrastructure such as housing, water, and roads?  At present I see no evidence that social robotics will help the existing socio-economic problems but might do more to proliferate them.

In 2035, will only poor people need to drive their cars?  Will the price of driven cars become more expensive from reduced demand, placing additional financial burden on low-income communities? While those who now 1-2 freed hours of time per day (since they are not driving) be able to use that time for study, extended work hours, and business meetings? How will those still using their time to drive be able to compete in the workforce? Will those unable to access social robotics find their entire communities collapsing upon outdated infrastructures?  Will property values shift dramatically creating new ghettos and devastated landscapes?

What if we propose a different vision?  What if citizens and leaders took responsibility to say "In 2035 want my community to look like X?"  It takes imagination and guts to state such a declaration. Yet by setting a clear vision, it is possible to work backwards, to reverse engineer pathways to that vision and align current choices accordingly.  To backcast the future of social robotics might create a future that is more grounded in the social than the robotic.  To plan with a goal in mind, rather than through continued ad hoc remedies, perhaps our high-tech future could be a place where someone might actually want to live. Even if they can't afford it.

How to Build Something from Nothing

Trying to explain my day job to the American Geographical Society at Geo2050. November 2015. Everyday I have to give someone a 15 secon...